ThriftboX

Prototyping | UX Research
March 2021
Prototyping | UX Research
For the 2021 edition of the Design For Change hackathon I worked in a team of two to design ThriftboX, an app designed to educate and inform users on the problems created by Fast Fashion and the steps they can take to alleviate them.
Created for: Design For Change 2021
Design For Change is a four-week design challenge for University and College students across Canada, aimed at shifting social transformation toward greener behaviour and sustainable practices. The Challenge Statement for this hackathon was:
ThriftboX

ThriftboX is a mobile application tied to a physical product that is able to be used in the real world. Targeted at combating the negative effects of Fast Fashion on our environment, consumption habits and the lives of underpaid textile workers, Thrift Box is our attempt to educate everyday people on Fast Fashion and its myriad of adverse effects on our world, and encourage people to make more eco-conscious decisions in relation to purchasing clothing items and living their daily lives in general.

CHALLENGE STATEMENT:

"How might we create social transformation that shifts users towards greener behaviour and sustainable practices?"
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I carried out UX Research by creating and disseminating a questionnaire, to gather data that I could base the design of the mobile prototype on. Analyzing the data allowed me to come to the following conclusions:

I further concluded that the implications of this data were that the main function of Scrappy had to be education, both on the definition of 'composting' and on how it works (especially to combat climate change). Other important functions would be providing locations of facilities (since respondents that do compost rely on their city's facilities) and composting methods. These functions had to be the focus of the design process since most of our survey respondents did not compost food waste or know where to take their food waste to if they did decide to compost it. Lastly, since 83.3% of survey respondents were between the ages of 18 and 24, I assumed that they were familiar with and knowledgeable about mobile applications and websites. This was therefore not a significant consideration in the design of the prototype.

The ThriftboX app works in conjunction with physical “thrift boxes”-these are boxes similar to conventional mail boxes or clothing donation bins, which store second-hand clothing items and accessories that users of the app physically put into them. The ThriftboX app gives users the ability to locate the thrift boxes closest to them, view pictures and descriptions of the items located in each box (inputted by users on site, when putting items in the box) and get directions to the box’s location. Users gain points when they complete purchases and challenges, which are updated in the app every month and/or week, and these points cause them to level up when certain point values are reached. The app also provides a description of what Fast Fashion is, which is always available to view by users. Users can also edit their accounts at any time using the app.

We hope to motivate and incentivize users to make better choices in their daily lives in various ways using the app (buying clothes second-hand to curb use of water, about and fossil fuels used in normal production of clothing, presenting boxes located closest to walking-distance first at all times when the search feature is used, and incorporating a points and levels system to make the user experience more enjoyable and engaging).

The most challenging aspect of completing this project for me was working remotely in a very short period of time- my teammate and I were admitted into the competition several days after it had officially begun; we had been on the waitlist before then. As such, we had very limited time to complete our submission, and having to complete the high fidelity prototype separately (in 2 separate Adobe XD files) was quite the challenge and led to a few minor design inconsistencies.

An accomplishment that I'm proud of regarding this project is the fact that we were able to conduct real User Research and create a polished high-fidelity prototype in the limited amount of time that we had to work with, and I was able to improve my overall User Experience design skills!

The most challenging aspect of completing this project for me was learning how to use new technologies such as Firebase and JavaScript for the first time, and in a competitive setting. Most of my team members were also learning things for the first time, and so we were able to lean on each other's strengths to support the team as a whole.

An accomplishment that I'm proud of regarding this project is the fact that I was able to design a fully functional website with JavaScript animations, a personal first. My team was also awarded the prize for Best Architectural Design!

View a live demo of the mobile prototype

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